Define the following terms: Frame buffer, Resolution, Aspect ratio, Pixel and Display device.
Computer Graphics Question Papers - SPPU University
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Computer Graphics Questions
Pre-rendered question cards from available structured metadata.
2025 Oct INSEM
1
15 MarksDifferentiate between Raster Graphics and Vector Graphics.
How Keyboard and Mouse interaction is done in OpenGL?
2
15 MarksDerive the expression for decision parameter of Bresenham’s Circle Drawing Algorithm.
Explain DDA Line Drawing Algorithm with an example.
Plot 6 points of circle using Bresenhams Circle Drawing Algorithm when radius of circle is 10 units. The circle has centre (50,50).
3
15 MarksDefine Polygon? Explain Convex and Concave Polygon with figure.
Explain winding number Method of inside test with example.
Write the Psudocode for Cohen-Sutherland line clipping algorithm.
4
15 MarksExplain Scan line fill algorithm with suitable example.
Write a Psuedocode for Polygon clipping Algorithm.
Explain even-odd method to determine polygon interior points.
| Subject Name | Computer Graphics |
|---|---|
| Semester | III |
| Pattern Year | 2019 |
| Subject Code | 210244 |
| Max Marks | 30 |
| Total Questions | 4 |
| Duration | 1 Hour |
| Paper Number | [6578]-22 |
| Academic Year | S.E. |
| Branch Name | Artificial Intelligence & Data Science |
| Exam Type | INSEM |
| Exam Session | 2025 Oct INSEM |
| Watermark | ['CEGP013091', '49.248.216.237 07/11/2025 10:53:46 static-237'] |
2024 Sep INSEM
Q1
8 MarksDefine the term aspect ratio, write the different applications of computer graphics.
Write short note on Plasma and LED display device.
Q2
8 MarksDefine the terms: color depth, scan conversion, refresh rate, pixel.
Write short note on CRT.
Q3
12 MarksDescribe OpenGL architecture with block diagram in detail.
Explain DDA line drawing Algorithm.
Q4
12 MarksExplain what is meant by the term “OpenGL display callback function.
Explain Bresenham’s Line drawing algorithm in detail.
Q5
10 MarksExplain with an example scan line fill Algorithm.
Let ABCD be the rectangular window with A(20,20), B(90,20), C(90,70) and D(20,70). Find region codes for endpoints and use the Cohen-Sutherland algorithm to clip the lines: Q1 Q2 with Q1 (10,10), Q2 (70,60)
Q6
10 MarksWrite and explain with example Cohen Sutherland Clipping algorithm.
Clip the line PQ having coordinates P(4,1) and (6,4) against the clip window having vertices A (3,2), B(7,2), C (7,6), D(3,6).Use Cohen-Sutherland algorithm.
| Subject Name | Computer Graphics |
|---|---|
| Semester | III |
| Pattern Year | 2019 |
| Subject Code | 210244 |
| Max Marks | 30 |
| Total Questions | 6 |
| Duration | 1 Hour |
| Paper Number | [6359]-522 |
| Academic Year | S.E. |
| Branch Name | Computer Engg./AL & DS/Computer Science & Design Engg. |
| Exam Type | INSEM |
| Exam Session | 2024 Sep INSEM |
| Watermark | ['CEGP013091', '49.248.216.238 10/10/2024 10:33:58 static-238'] |
2023 Oct INSEM
Q1
15 MarksExplain the following terms : i) Persistence ii) Resolution iii) Aspect ratio iv) Pixel v) Refresh Buffer
Discuss the significance of OpenGL Pipeline and OpenGL Libraries
Derive the expression for Decision Parameter used in Bresenhams line drawing algorithm.
Q2
15 MarksDiscuss any five applications of Computer Graphics
Differentiate between Raster scan and Random scan
Using DDA algorithm compute the pixels that would be turned on for line with end points (0, 0) to (4, 6).
Q3
15 MarksExplain Winding number method to perform the inside out test for a given point with example.
Comment on the advantages of using 8 connected method while using Seed Fill algorithm over 4 connected method with suitable example.
Explain Weiler Atherton Polygon Clipping Algorithm.
Q4
15 MarksCompare Flood fill and Boundary fill algorithm.
Consider the Clip window with vertices a A(1,2), B(10, 2), C(10, 10), D(1, 10) and a line with end points as S(3, 1) and T(6, 4). Clip the line ST against the given window using Cohen Sutherland Algorithm.
Discuss the limitations of Cohen Sutherland algorithm? Explain the significance of Region Codes.
| Subject Name | Computer Graphics |
|---|---|
| Semester | III |
| Pattern Year | 2019 |
| Subject Code | 210244 |
| Max Marks | 30 |
| Total Questions | 4 |
| Duration | 1 Hour |
| Paper Number | [6186]-522 |
| Academic Year | S.E. |
| Branch Name | Artificial Intelligence & Data Science Engg. |
| Exam Type | INSEM |
| Exam Session | 2023 Oct INSEM |
| Watermark | ['CEGP013091', '49.248.216.238 12/10/2023 10:40:02 static-238'] |
2025 May Jun ENDSEM
Q1
18 MarksDifferentiate between Parallel projection and perspective projection.
What is transfórmation and write transformation matrix for: i) 3D translation using homogenous coordinate system. ii) 3-D rotation about X-axis.
Find transformation of a triangle A(1, 0) B(0, 1) C(1, 1) by performing translation by one unit in x and y directions and then rotating 45° about origin.
Q2
18 MarksDerive 3D transformation matrix for rotation about an arbitrary axis.
What are the types of projection and write in brief about any one type of projection?
A triangle is defined by 2 4 4 2 2 4 Find transformed coordinates after the following transformation. i) 90° rotation about the origin. ii) Reflection about line y=.-x
Q3
17 MarksExplain backface detection and removal Algorithm.
Explain and compare point source and diffuse illumination.
Explain ambient light and diffuse reflection with examples.
Q4
17 MarksWrite short note on Painters Algorithm.
Explain Halftone shading.
Write short note on Warnock’s Algorithm.
Q5
18 MarksWrite a short note on interpolation and approximation.
Explain Hilbert's curve with an example.
Explain blending function for B-spline curve.
Q6
18 MarksExplain the Bezier curve. List its properties.
Write a short note on Interpolation.
With suitable example write short note on the fractal lines.
Q7
17 MarksDraw block diagram of NVIDIA workstation and explain it in brief.
Define Morphing and write the applications of Morphing.
Explain architecture of i860.
Q8
17 MarksWhat are the state-of-the-art Advances in Gaming?
Enlist all the steps required to produce real time animation with suitable examples.
Why do we need segments? Write the algorithm for changing visibility attribute of segment.
| Subject Name | Computer Graphics |
|---|---|
| Semester | III |
| Pattern Year | 2019 |
| Subject Code | 210244 |
| Max Marks | 70 |
| Total Questions | 8 |
| Duration | 2½ Hours |
| Paper Number | [6402]-38 |
| Academic Year | S.E. |
| Branch Name | Artificial Intelligence and Data Science |
| Exam Type | ENDSEM |
| Exam Session | 2025 May Jun ENDSEM |
| Watermark | ['CEGP013091', '49.248.216.237 20/05/2025 09:34:02 static-237'] |
2025 Nov Dec ENDSEM
Q1
18 MarksConsider a Square P(0, 0), Q(0, 10), R(10, 10), S(10, 0). Illustrate Rotation of the Square anticlockwise about fixed point R(10, 10) by an angle of 45 deg.
What are the types of projection and write in brief about Perspective projection?
Write transformation matrix for i) 2-D Rotation clockwise direction ii) 2-D Scaling iii) 2-D translation iv) 2-D reflection wrt X-axis v) 3-D rotation about Y-axis
Q2
18 MarksExplain Parallel and Perspective projections.
Given a triangle A(1,1), B(3,1), C(2,2). Perform SCALING as follows : i) Sx = 2, Sy = 2 ii) Sx = 2, Sy = 4 Obtain the new coordinates of A, B, C.
Explain rotation about arbitrary point in 2D Transformations.
Q3
18 MarksWrite a short note on i) HSV color model ii) Properties of light
Explain specular reflection. Discuss its advantages.
Explain Back-face Removal algorithm.
Q4
18 MarksExplain the CIE chromaticity diagram.
Explain Halftone method for shading.
Explain Painter’s algorithm.
Q5
17 MarksWrite a short note on snowflakes fractals seen in real life.
What are fractals? Explain Triadic Koch in detail.
Explain Interpolation and approximation in curves.
Q6
17 MarksExplain B-Spline Curve.
Explain the Bezier curve. List its properties.
Explain Hilbert’s curve with an example.
Q7
17 MarksExplain the structure of a segment table with example.
Explain i) Design of animation sequence ii) Key Frames
Discuss NVIDIA as a gaming platform in detail.
Q8
17 MarksWrite short note on Motion Specifications.
Explain architecture of i860.
Explain algorithm for Deletion of Segment.
| Subject Name | Computer Graphics |
|---|---|
| Semester | III |
| Pattern Year | 2019 |
| Subject Code | 210244 |
| Max Marks | 70 |
| Total Questions | 8 |
| Duration | 2½ Hours |
| Paper Number | [6582]-43 |
| Academic Year | S.E. |
| Branch Name | Computer Engineering/AIDS/Computer Science and Design Engg. |
| Exam Type | ENDSEM |
| Exam Session | 2025 Nov Dec ENDSEM |
| Watermark | ['CEGP013091', '49.248.216.237 17/12/2025 09:35:01 static-237'] |
2024 May Jun ENDSEM
Q1
16 MarksDifferentiate between Parallel projection and Perspective Projection
What is transformation and write transformation matrix for : i) 2-D reflection with respect to line Y=X ii) 3-D rotation about Y-axis.
A triangle is defined by 2 4 4 2 2 4 Find transformed coordinates after the following transformation i) 90° rotation about the origin. ii) Reflection about line X = Y
Q2
16 MarksWhat are the types of projection and write in brief about each type of projections
Derive 3D transformation matrix for rotation about a principal axis.
Perform 45° rotation of a triangle A(0, 0), B(1, 1) and C(5, 2). Find transformed coordinates after rotation, (i) About origin, (ii) About P(–. 1, 1).
Q3
17 MarksWrite short note on Warnock’s Algorithm
Explain Halftone shading
Compare Gauraud shading and Phong Shading
Q4
17 MarksExplain Backface Detection and removal.
Explain and compare point source and diffuse illumination.
Explain the following terms with examples: i) Color gamut ii) Specular Reflection iii) Diffuse reflection
Q5
18 MarksExplain, the Bezier curve. List its properties.
Explain Blending function for B-spline curve
What are fractals? Explain Triadic Koch in detail
Q6
18 MarksWrite a short note on interpolation and approximation
Explain Hilbert’s curve with an example.
With suitable example write short note on the fractal line
Q7
17 MarksExplain deletion of segment with suitable example
Define Morphing and write the applications of Morphing
Explain renaming of a segment with suitable example
Q8
17 MarksWrite a short note on motion specification methods based on i) Geometric and kinematics information. ii) Specification methods based on physical information
Write any three important features of NVIDIA gaming platform
Explain architecture of 1860
| Subject Name | Computer Graphics |
|---|---|
| Semester | III |
| Pattern Year | 2019 |
| Subject Code | 210244 |
| Max Marks | 70 |
| Total Questions | 8 |
| Duration | 2½ Hours |
| Paper Number | [6261]-43 |
| Academic Year | S.E. |
| Branch Name | Computer Engineering (AI & DS) (Computer Science & Design Engg.) |
| Exam Type | ENDSEM |
| Exam Session | 2024 May Jun ENDSEM |
| Watermark | ['CEGP013091', '49.248.216.238 24/05/2024 13:38:47 static-238'] |
2024 Nov Dec ENDSEM
Q1
17 MarksIllustrate three types of Orthographic projections with suitable diagram.
Represent the matrices used for following 3D transformations - Translation, Scaling, Shearing.
Why homogeneous coordinates are used in 2D transformations. Illustrate 2D rotation about an arbitrary point with diagram.
Q2
17 MarksGiven a triangle with coordinates P (0, 0), Q (1, 0) and R(1, 1). Apply shear parameter 3 along Y axis and find out the new coordinates of the object. Draw the diagram.
Illustrate three types of perspective projections with neat diagrams.
In 3-D transformations, illustrate 3D object rotation about an arbitrary axis.
Q3
17 MarksDefine the following terms with example: i) RGB Colour Model ii) Diffuse reflection iii) Specular reflection
Compare Halftone shading, Gauraud shading & Phong shading.
Illustrate “Area Subdivision Warnock algorithm” with suitable example.
Q4
17 MarksCompare RGB, HSV & CMY colour models.
Illustrate the Z-buffer algorithm in detail with diagram.
How is back face detection and removal possible? Illustrate using algorithm.
Q5
18 MarksList various methods for drawing curved lines. Write short note on Bezier curve.
Define fractal and give any two examples of fractal.
Compare Bezier and B-spline curves.
Q6
18 MarksState the properties of Bezier curve. Derive blending function of Bezier curve.
How is Koch curve generated recursively? Elaborate the fractal dimension used in Koch curve.
In curve drawing, define the terms control points, order of continuity, blending function for cubic polynomial.
Q7
18 MarksState the applications of Computer Graphics in Gaming Industry, what is morphing.
State twelve animation principles that are applied while creation of sequences in Animation.
Illustrate how segments in the display file are created, renamed, and deleted.
Q8
18 MarksExplain renaming of a segment with suitable example.
Write any three important features of NVIDIA gaming platform.
Write a short note on motion specification methods based on: i) Geometric and kinematics information. ii) Specification methods based on physical information.
| Subject Name | Computer Graphics |
|---|---|
| Semester | III |
| Pattern Year | 2019 |
| Subject Code | 210244 |
| Max Marks | 70 |
| Total Questions | 8 |
| Duration | 2½ Hours |
| Paper Number | [6352]-43 |
| Academic Year | S.E. |
| Branch Name | AI & DS |
| Exam Type | ENDSEM |
| Exam Session | 2024 Nov Dec ENDSEM |
| Watermark | ['CEGP013091', '49.248.216.237 04/12/2024 09:46:59 static-237'] |
2023 May Jun ENDSEM
Q1
18 MarksDifferentiate between Orthographic Projection and Isometric Projection.
What is transformation and wirte transformation matrix for : i) 3D translation using homogenous coordinate system ii) 3-D rotation about X-axis.
Consider the square A (1, 0), B(0, 0), C(0, 1), D (1, 1). Rotate the square ABCD by 45º anticlockwise about point A (1,0)
Q2
18 MarksWhat are the types of projection and write in brief about each type of projections.
Derive 3D transformation matrix for rotation about a principal axis.
A triangle is defined by 2 4 4 2 2 4. Find transformed coordinates after the following transformation. i) 90º rotation about the origin. ii) Reflection about line X=Y
Q3
17 MarksWhta is Backface? Explain Backface Detection and removal.
Explain and compare point source and diffuse illumination.
Compare RGB and HSV color model
Q4
17 MarksWrite short note on Painters Algorithm
Explain Halftone shading
Explain the following terms with examples. i) Colour gamut ii) Specular Reflection iii) Diffuse reflection
Q5
18 MarksWrite a short note on interpolation and approximation.
Explain Blending function for B-spline curve.
What are fractals? Explain Triadic Koch in detail.
Q6
18 MarksExplain the Bezier curve. Enlist its properties.
Draw and explain Hilbert’s curve with an example
With suitable example write short note on the fractal lines.
Q7
17 MarksExplain deletion of segment with suitable example.
What is Morphing and write the applications of Morphing.
Draw block diagram of NVIDIA workstation and explain it in brief.
Q8
17 MarksWrite a short note on motion specification method based on. i) Geometric and kinematics information. ii) Animation languages
Write any three important features of NVIDIA gaming platform
Explain renaming of a segment with suitable example.
| Subject Name | Computer Graphics |
|---|---|
| Semester | III |
| Pattern Year | 2019 |
| Subject Code | 210244 |
| Max Marks | 70 |
| Total Questions | 8 |
| Duration | 2½ Hours |
| Paper Number | [6002]-158 |
| Academic Year | S.E. |
| Branch Name | Artificial Intelligence & Data Science |
| Exam Type | ENDSEM |
| Exam Session | 2023 May Jun ENDSEM |
| Watermark | ['CEGP013091', '49.248.216.238 19/06/2023 10:39:50 static-238'] |
2023 Nov Dec ENDSEM
Q1
18 MarksFind transformation of a triangle A(1, 0) B(0, 1) C(1, 1) by performing translation by one unit in x and y directions and then rotating 45° about the origin.
What are the types of Projection and write in brief about any one type of projection.
Write transformation matrix for (i) 2-D Rotation clockwise direction (ii) 2-D Scaling (iii) 2-D translation (iv) 2-D reflection about X-axis.
Q2
18 MarksExplain Perspective projections with example.
Given a circle C with radius 5 and center coordinates (1, 4). Apply the translation with distance 5 towards X axis and 1 towards Y axis. Obtain the new coordinates of C without changing its radius.
Given a line segment with starting point as (0, 0) and ending point as (4, 4). Apply 30 degree rotation anticlockwise direction on the line segment and find out the new coordinates of the line.
Q3
18 MarksWrite a short note on : i) CMY color model ii) Properties of light
Explain Back-face Removal algorithm.
Explain ambient light and diffuse reflection with examples.
Q4
18 MarksExplain the CIE chromaticity diagram.
Explain Painter’s algorithm.
Explain Gouraud Shading method.
Q5
17 MarksWhat are various applications of Fractals?
Explain Hilbert’s curve with an example.
Write a short note on Interpolation.
Q6
17 MarksExplain B-spline curve.
Explain the Bezier curve. List its properties.
What are fractals? Explain Triadic Koch in detail.
Q7
17 MarksCompare Conventional and Computer based Animation.
Discuss NVIDIA as a gaming platform in detail.
Explain the structure of a segment table with example.
Q8
17 MarksWrite short note on Motion Specifications.
Explain architecture of i860.
Explain creation and renaming of segment.
| Subject Name | Computer Graphics |
|---|---|
| Semester | III |
| Pattern Year | 2019 |
| Subject Code | 210244 |
| Max Marks | 70 |
| Total Questions | 8 |
| Duration | 2½ Hours |
| Paper Number | [6179]-243 |
| Academic Year | S.E. |
| Branch Name | Computer Engineering (AI & DS) (Computer Science & Design Engineering) |
| Exam Type | ENDSEM |
| Exam Session | 2023 Nov Dec ENDSEM |
| Watermark | ['CEGP013091', '49.248.216.238 03/01/2024 09:36:31 static-238'] |